The metaverse may not dominate headlines as it did in 2021, but it’s quietly becoming one of the most dynamic, immersive environments in digital advertising for the right brands. Platforms such as Roblox and Fortnite are still growing, driven by digitally native users who are comfortable hanging out in virtual spaces and connecting with friends and brands through avatars. These platforms aren’t speculative; they’re live, active, and full of creative potential.
At Orange 142, we don’t believe in chasing trends for novelty. We aim to help brands understand which emerging channels are worth exploring, and when. The metaverse isn’t for everyone yet, but the opportunity is real for marketers willing to experiment, learn, and plan for the long game.
The Orange 142 Emerging Channels Council created this guide to help brands and agencies separate the signal from the noise. You’ll find practical insights into platform selection, campaign design, privacy considerations, measurement strategies, and tips for creating meaningful, results-driven experiences. Whether you’re just curious or already investing, we hope this guide helps you make smarter, more strategic moves in the metaverse.
The Emerging Channels Council is a thought leadership body within Orange 142 that focuses on educating, guiding, and encouraging independent brands and agencies to experiment and excel in underutilized and innovative channels. The council will help Orange 142 clients obtain strategic growth through collaboration, data-driven insights, and practical resources through sustainable digital advertising practices.
To access all of the Emerging Channels Council resources, please visit: https://orange142.com/emerging-channels-hub
Interest in the metaverse has declined sharply since its peak hype cycle (generative AI and the suite of tools that came to market took over the news). Google Trends data shows that searches for “metaverse” have hit a four-year low, suggesting that mass adoption predictions were overly ambitious. To wit: virtual land prices have cratered—plots in The Sandbox, once priced at $15,000, now go for closer to $1,500. Even McKinsey’s 2022 oft-touted projection that the metaverse would drive $5 trillion in value by 2030 now seems far-fetched.
But the sentiment that the metaverse is irrelevant is not universally held. In certain corners of the internet, metaverse platforms are thriving, adored by consumers, and delivering serious reach and engagement for brands.
Every day, hundreds of millions of people enter the metaverse to spend time, play games, attend concerts, engage with brands, and shop. The big ones include:
Platform |
Description |
Notable Features |
Examples of Brand Collaborations |
Roblox |
A massive online platform where users create and play games built by other users. It functions like a UGC-powered metaverse. |
|
Gucci Town, Nike’s Nikeland, Spotify Island, Dentsu House of Creators, WPP partnership |
Fortnite |
Originally a battle royale game, now a full entertainment platform with concerts, branded spaces, and UGC tools. |
|
Travis Scott concert, Star Wars events, LEGO Fortnite, branded skins for Marvel & NFL |
Decentraland |
A decentralized virtual world where users buy, build, and monetize virtual land as NFTs. |
|
Sotheby’s, Samsung, Metaverse Fashion Week (Dolce & Gabbana, Tommy Hilfiger) |
The Sandbox |
A voxel-style ** metaverse where players build games and experiences, with NFT-based land ownership. |
|
Gucci Cosmos Land, Warner Music, Atari, Adidas, Ubisoft |
Meta Horizon Worlds |
A social VR platform by Meta for creating immersive 3D experiences, accessible through Meta Quest headsets. |
|
NBA VR games, virtual comedy clubs, branded creator worlds |
+ Decentralized Autonomous Organization, i.e., users, not a central company, vote on key decisions, such as platform updates, policy changes, or how treasury funds are used.
** Voxel-based metaverses are virtual environments constructed from tiny 3D cubes, similar to digital building blocks, known as voxels. These cubes shape everything from landscapes to objects, giving the world a distinctive, blocky visual style that's creative and easily customizable.
The rise of AR-enabled devices, expected to reach 1.73 billion globally in 2024, creates new on-ramps into the metaverse. Unlike virtual reality (VR), which immerses users in fully virtual environments, augmented reality overlays digital content onto the physical world, blending both in real time.
AR creates new ways for brands to reach customers daily using 3D interactive experiences. Through AR, people can see how products look on them or in their homes, play brand-related games, or interact with company content, all through their phone screen while looking at the real world around them.
Capabilities |
Definition |
Examples |
Real-World + Digital Integration |
AR uses devices like smartphones or wearables to layer visuals, sounds, and interactive elements over the real world. |
IKEA and Sephora use AR to let users visualize furniture in their homes or try on makeup virtually. |
Real-Time Interaction |
Users can engage with digital content as they move through physical spaces, creating responsive, personalized experiences. |
AR filters and effects on Snapchat and Instagram respond to user movement and input, creating immersive ad experiences |
3D Spatial Accuracy |
AR uses mapping data to anchor digital elements to real-world surfaces like tables, walls, or streets. |
Pokémon GO places digital characters in specific real-world locations, enhancing gameplay through spatial awareness. |
AR’s flexibility and growing adoption make it a critical piece of the metaverse ecosystem. It lowers the barrier to entry, offers more utility in everyday life, and gives brands another path to build immersive, memorable experiences outside of traditional VR worlds.
The takeaway? While the hype may have cooled, the metaverse is far from irrelevant. Success is possible for brands willing to experiment, but it requires smart execution, targeted engagement, and platform-specific creativity.
Metaverse advertising connects brands with audiences through immersive virtual environments, using technologies like VR and AR to create interactive experiences that engage consumers in new ways.
Metaverse campaigns are catered to each platform, as each offers different levels of openness, audience demographics, creative flexibility, and measurement capabilities. Choosing the right strategy and platform depends on your brand’s objectives and the experience you want to create.
But keep in mind, whichever platform you choose, a metaverse campaign isn’t just about visibility, it’s about immersion into a world where consumers choose to spend time.
Brands can engage with the metaverse in a variety of ways:
These experiences enable brands to do more than just advertise; they become integral parts of the consumer’s environment.
Today’s consumers crave engagement. Whether online or offline, they gravitate toward brands offering more than a transaction. They want a story, a vibe, and a sense of belonging.
The metaverse caters to this shift. It lets brands build worlds that speak directly to their audiences—places where people can see, hear, and interact with products and values. This isn’t just marketing—it’s world-building.
For example, while we can't touch or smell products through a screen, immersive environments can simulate those sensations. The proper lighting, soundscape, and visual cues can imply texture or aroma. This level of sensory storytelling deepens emotional connections and influences purchase decisions.
Let’s say you’re a shoe brand that offers shoes in various categories: active wear, work shoes, and dress shoes. You can create a virtual store with separate rooms for each category, each with its own lighting, color palette, music, and vibe. This is a far more immersive experience than looking at product details pages.
Metaverse advertising is still evolving, but the early signs are clear: immersive marketing has moved from novelty to necessity. In a crowded digital landscape, experiences, not impressions, break through. And the metaverse offers the most expansive canvas yet.
Metaverse advertising opens up fun, interactive ways for brands to connect with people, build loyalty, and learn in real time. Some of its benefits include:
Highly Immersive Experiences |
Users can enter virtual stores, walk through departments, and experience a customized ambiance that deepens brand connection. |
Building Lifelong Loyalties |
Persistent and meaningful interactions can turn users into brand advocates over time, and virtual worlds allow brands to do this at scale. |
Global Reach |
Metaverse platforms can transcend geography, giving brands access to a worldwide audience. |
Enhanced Engagement through Avatars |
Users can express themselves with branded wearables, extending brand visibility across experiences. |
Direct Interaction with Brand Reps |
Avatars can converse with live or AI brand ambassadors, replicating real-time customer service. |
AI-driven systems can adjust experiences and messaging on the fly based on user behavior. |
|
First-Party Data Collection |
Brands gain access to behavioral data in context, helping refine targeting and creative strategies. |
Educational & Experiential Marketing Opportunities |
The metaverse lets brands create interactive learning experiences, ideal for industries like travel, finance, or healthcare that need to inform and inspire, not just sell. |
Gamified Brand Experiences |
Challenges, quests, and virtual rewards make advertising feel interactive and rewarding. |
Community Building |
Branded social hubs and events help fans connect and engage through ongoing experiences or one-time activations. |
Seamless Social Commerce |
Users can try, share, and buy products without leaving the metaverse environment. |
Brand-Safe Environments |
Custom-built experiences allow brands complete control over visuals, messaging, and placement. |
Extended Campaign shelf Life |
Virtual experiences can persist indefinitely, offering ongoing engagement beyond traditional media timelines. |
Test & Learn Sandbox |
Brands can pilot new ideas, test digital products, or experiment with messaging in a low-risk, creative environment before broader rollouts in the real world. |
The high price of VR headsets and AR-compatible devices remains a significant barrier for many consumers. Requiring expensive technology to access immersive metaverse experiences limits participation primarily to wealthier demographics.
Trust and safety concerns (such as trolling, harassment, or inappropriate content) can put users and brands at risk. The immersive and real-time nature of metaverse platforms presents unique challenges for content moderation. While tools like muting, blocking, and reporting are available, their effectiveness is often limited by the rapid evolution of user interactions and the vastness of virtual environments.
In the metaverse, advertising often uses "advergames" or branded virtual spaces, seamlessly integrating ads into the experience (e.g., virtual billboards, branded environments, or interactive gameplay). This integration makes it harder for users, especially children, to distinguish between entertainment and advertising.
Research shows that users often create avatars that represent idealized versions of themselves, rather than accurately reflect their real-world identities. For example, adults may choose younger, more fashionable avatars to explore aspirational identities or express creativity. This phenomenon complicates advertising strategies because brands must decide whether to target the real-world individual or the digital persona.
Complicating matters further, studies show that avatars influence purchasing decisions in virtual environments and the real world. For instance, users may buy virtual Gucci items for their avatars as a form of self-expression, even if they wouldn't purchase Gucci products in real life.
There’s no single metaverse. Brands must decide which platforms to prioritize (e.g., Roblox, Fortnite, Meta Horizon Worlds, Decentraland, etc.), each with different user bases, capabilities, and creative requirements.
Some platforms don’t support end-to-end shopping experiences, making it hard for users to go from brand discovery to purchase without leaving the metaverse. For example, a DMO launched a promotional experience in the metaverse to attract travelers, but ran into friction when local hotels and venues didn’t support bookings or transactions in that environment. The result was a disjointed user journey; guests could explore the destination virtually, but had to leave the metaverse to book rooms.
Even with strong creative and solid funding, metaverse campaigns can underperform if the target audience isn’t digitally native or active in the environment. A visually impressive tourism experience didn’t gain traction because its core audience wasn’t large or engaged enough in the metaverse at the time.
Users expect immersive, polished, and often gamified experiences. Basic activations can fall flat if they don’t meet the bar, requiring significant investments in design and storytelling.
The rules around IP, data privacy, influencer disclosure, and digital goods are still evolving. Brands face legal gray areas, especially with younger audiences. (See Data and Privacy Concerns section for more discussion.)
Multiple metaverse platforms have scalability challenges due to limits on the number of concurrent users they can support. For instance, Second Life limits regions to about 40 users per 256m x 256m area, with total concurrent users ranging between 30,000 and 55,000 across all regions. Decentraland allows only 200–300 users per shard, with total concurrent user counts typically between 1,000 and 2,600. Newer platforms, such as The Sandbox, face similar challenges.
While limiting concurrent users can create exclusivity (e.g., VIP events or limited-access spaces), it inherently restricts scalability and reach for broader audiences. This trade-off can hinder brands or events aiming for mass engagement.
New technologies are reshaping the metaverse, making experiences more immersive and interactive, and are likely to make commercial opportunities more attractive to brands.
User Experience & Interaction |
AI-Powered Virtual Assistants and Avatars |
Intelligent avatars and assistants enhance user experiences through personalized interactions and support. |
Immersive Social Platforms |
Platforms like Kawaii World enable virtual concerts, conferences, and social gatherings in shared virtual spaces. |
|
Hyper-Realistic Virtual Reality |
Advancements enable VR to mimic real-world sensations like smell, temperature, and touch for deeper immersion. |
|
Haptics & Sensory Tech |
Wearables like haptic gloves and suits allow users to feel textures, pressure, or motion inside virtual environments. |
|
Volumetric Video & 3D Capture |
High-resolution 3D video tech creates realistic avatars and environments for interactive storytelling. |
|
Infrastructure & Accessibility |
Spatial Computing |
Merges physical and digital worlds to create immersive interactions, as with Apple Vision Pro and similar mixed-reality devices. |
Edge Computing & 5G |
Reduced latency and faster processing enable smoother, more responsive metaverse experiences, especially on mobile. |
|
Cross-Platform Interoperability |
Users will soon be able to move avatars, digital assets, and currencies seamlessly between metaverse platforms. |
|
Commerce, Ownership & Economy |
Blockchains & NFTs |
Used for verifying ownership of digital goods, creating scarcity, and enabling secure in-world transactions. |
Digital Fashion & Wearables |
Brands are launching tradable virtual clothing and accessories for avatars—part fashion statement, part digital asset. |
The Metaverse offers new ways to engage consumers and introduces new privacy risks. Unlike traditional digital environments, these platforms collect more than clicks or pageviews. They gather biometric signals and other data, such as head movements, eye tracking, facial expressions, and room layouts—data that can reveal a person’s mood, health, and behavior patterns. As a marketer, it’s critical to understand how this data is collected, stored, and potentially used if you plan to advertise in this ecosystem.
Marketing in the Metaverse means navigating a new layer of responsibility. You may not be collecting the data directly. However, if your brand is participating in metaverse campaigns, especially on platforms with minimal oversight, you’re still accountable in the eyes of your customers.
Key considerations include:
Biometric data is especially sensitive. It can’t be changed or reset like a password and is far more personal. Targeting users based on emotional cues or physical responses may seem like a breakthrough, but it also crosses ethical lines if not handled carefully.
The regulatory landscape is lagging. Consumer data privacy regulations such as GDPR and CCPA weren’t built for immersive, body-based data collection. Until frameworks catch up, you’ll need to scrutinize how your campaigns are built and how your partners handle privacy.
To safeguard your brand and your audience:
The bottom line: building brand equity in the Metaverse means respecting user boundaries. Privacy isn’t just a legal box to check—it’s part of the user experience, and a reflection of your values.
A Bigger Digital Footprint, Bigger Security Risks
As campaigns become more immersive and data-rich, they also become more vulnerable. The more data points, connected devices, and complex experiences, the more opportunities there are for things to go wrong.
Security risks to keep in mind:
Protecting against these threats requires stronger security practices across the board.
Measurement in the metaverse is still evolving. Unlike traditional web or mobile environments, virtual spaces collect entirely new behavioral and biometric data types, such as head movements, gaze direction, spatial positioning, and more.
These immersive experiences require new methods for tracking user engagement, understanding intent, and connecting exposure to outcomes. While platforms like Meta are working on new measurement tools, marketers need to rethink what metrics matter and how to tie them to business goals.
Eye-Tracking Engagement |
Tracks where and how long users look at in-world ads, helping gauge attention and emotional response. |
Head Movement & Gaze Duration |
Measures whether a user’s head or gaze aligns with an ad’s placement, often used as a proxy for viewability. |
Ad Dwell Time |
The duration a user remains near or looking at an ad object in a virtual space. |
Ad Interaction Rate |
Tracks how often users click on, move toward, or engage with an ad unit (e.g., pick up an item or enter a store). |
Viewability (3D Standards) |
A developing standard that may include on-screen time, angle of view, and object visibility in a 3D space, more complex than flat-screen metrics. |
Engaged View (Meta concept) |
A proposed model that credits ads based on active engagement behaviors, not just impressions. |
Spatial Map Analysis |
Analyzes how users navigate virtual spaces and whether they enter or avoid branded environments. |
Virtual Foot Traffic |
Counts unique avatars entering a branded experience or area. |
Urchin Tracking Module (UTM) Parameters |
URL tags are applied to links inside virtual spaces to track traffic sources and campaign performance across platforms. |
Conversion Tracking |
Measures whether users complete a desired action (e.g., purchase, sign-up) after interacting with a metaverse ad. |
Attribution in the metaverse involves adapting familiar models to account for immersive environments, cross-channel journeys, and new behavioral signals.
Metaverse campaigns work best when immersive, intentional, and matched to the right audience. The ecosystem is still evolving, which means success depends on how well your brand adapts to the platform, the technology, and users' behavior. These practical tips will help guide your metaverse strategy.
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